AI Insights · Timothy · April 2024
Top 5 Slime Games Performance in Poland: Q1 2024
Explore the performance of the top 5 slime games in Poland during Q1 2024, with insights on downloads, revenue, and active users.
During the first quarter of 2024, the top 5 slime games in Poland showcased varying performance trends across downloads, revenue, and active users. Here’s a detailed look at how each application fared.
Super Slime - Black Hole Game from Supercent, Inc. experienced significant growth in weekly revenue, peaking at $82 in the week of February 19. Weekly downloads saw a notable increase mid-quarter, reaching 34.5K during the same week. The app's active user base also showed an upward trend, peaking at 93.5K in the week of February 19.
Bruno - My Super Slime Pet, published by Dramaton LTD, saw a gradual increase in weekly revenue, culminating at $50 in the week of March 18. Downloads fluctuated throughout the quarter, with a high of 8.5K in the week of February 19. The app maintained a steady active user base, peaking at 49.4K in the final week of March.
Super Slime Simulator, also by Dramaton LTD, showed modest weekly revenue, with a peak of $23 in the week of February 26. Weekly downloads remained relatively stable, averaging around 1.9K. The app’s active user count peaked at 10.1K during the same week.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw consistent weekly revenue, with a peak of $804 in the week of February 26. Weekly downloads varied, reaching a high of 2.4K at the start of January. Active users peaked at 6.9K in the first week but showed fluctuations throughout the quarter.
Fluid Simulation by Pavel Dobryakov had minimal revenue, peaking at $20 in the week of March 25. Downloads were low, averaging about 50 per week, with a peak of 100 in the second week of January. Active users reached a high of 163 in the fourth week of January.
For more detailed insights and data on app performance, visit Sensor Tower.